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	<title>Comments on: Unity Resource: VelocityLimiter</title>
	<atom:link href="http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/feed/" rel="self" type="application/rss+xml" />
	<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/</link>
	<description>Video games, writing, and other shenanigans.</description>
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		<title>By: tokas</title>
		<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/#comment-277</link>
		<dc:creator><![CDATA[tokas]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 12:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=91#comment-277</guid>
		<description><![CDATA[thanks for GR8 script]]></description>
		<content:encoded><![CDATA[<p>thanks for GR8 script</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew Grothe (@agrothe)</title>
		<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/#comment-269</link>
		<dc:creator><![CDATA[Andrew Grothe (@agrothe)]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 16:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=91#comment-269</guid>
		<description><![CDATA[Thanks very much!

Had objects flying off the scene on a regular basis and this is just the fix.]]></description>
		<content:encoded><![CDATA[<p>Thanks very much!</p>
<p>Had objects flying off the scene on a regular basis and this is just the fix.</p>
]]></content:encoded>
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	<item>
		<title>By: gonzo</title>
		<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/#comment-30</link>
		<dc:creator><![CDATA[gonzo]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 18:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=91#comment-30</guid>
		<description><![CDATA[i like it very clever i was wandering about the natural behaviour aspect of it myself and decided to multiply a rigidbodies actual velocity by a fraction when it reached a certain threshold but using drag seems easier smarter.]]></description>
		<content:encoded><![CDATA[<p>i like it very clever i was wandering about the natural behaviour aspect of it myself and decided to multiply a rigidbodies actual velocity by a fraction when it reached a certain threshold but using drag seems easier smarter.</p>
]]></content:encoded>
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	<item>
		<title>By: Ehren</title>
		<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/#comment-29</link>
		<dc:creator><![CDATA[Ehren]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 15:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=91#comment-29</guid>
		<description><![CDATA[You&#039;re welcome, meanstreak. Glad you found it helpful!]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, meanstreak. Glad you found it helpful!</p>
]]></content:encoded>
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	<item>
		<title>By: meanstreak</title>
		<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/#comment-28</link>
		<dc:creator><![CDATA[meanstreak]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=91#comment-28</guid>
		<description><![CDATA[Great script!  Thanks!  Besides needing a velocity limiter, I had been recently wondering out to use sqrMagnitude instead of magnitude which this explains!  thanks again!]]></description>
		<content:encoded><![CDATA[<p>Great script!  Thanks!  Besides needing a velocity limiter, I had been recently wondering out to use sqrMagnitude instead of magnitude which this explains!  thanks again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Script de vélocité</title>
		<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/#comment-27</link>
		<dc:creator><![CDATA[Script de vélocité]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=91#comment-27</guid>
		<description><![CDATA[[...] -La page du script.   Commentaires [0]Digg it!Facebook [...]]]></description>
		<content:encoded><![CDATA[<p>[...] -La page du script.   Commentaires [0]Digg it!Facebook [...]</p>
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