I really liked what you’ve done with the idea of hangman. It’s just brilliant level design. I’m actually an editor at Gamersmint.com but have also worked as a QA tester at a game company and am now studying design.
If you dont mind I’d like to know how you drew the character. From the rotation, it looks like you are using a 2d image. I’m amazingly horrible at modelling softwares and dont want to spend time trying to learn how to model characters. It didnt occur to me that using an image and animating it would work. Would really appreciate it if you would drop me some tips on how to draw 2d images and animate them as well as you have.
Also just a suggestion for the blocks that fall on letters…sometimes the physics gets wonky(Im sure its the Unity Physx playing wonky at times) and it’s hard to move the blocks away from the letters. It would be helpful if players could ‘punch’ away the blocks…it’s a real small thing but can help when stuck in a rut.
Drop me a line at [email address hidden]. Would really be grateful.
Yes, you’re correct: I used a 2D sprite sheet for the character. If you’d like to see how it works behind the scenes, take a look at my LangmanController sample project. The 2D sprite in that project isn’t animated, but there’s a comment in the code pointing out where to do the animation, and linking to a wiki example of how to animate a sprite sheet in Unity.
Hey there,
I really liked what you’ve done with the idea of hangman. It’s just brilliant level design. I’m actually an editor at Gamersmint.com but have also worked as a QA tester at a game company and am now studying design.
If you dont mind I’d like to know how you drew the character. From the rotation, it looks like you are using a 2d image. I’m amazingly horrible at modelling softwares and dont want to spend time trying to learn how to model characters. It didnt occur to me that using an image and animating it would work. Would really appreciate it if you would drop me some tips on how to draw 2d images and animate them as well as you have.
Also just a suggestion for the blocks that fall on letters…sometimes the physics gets wonky(Im sure its the Unity Physx playing wonky at times) and it’s hard to move the blocks away from the letters. It would be helpful if players could ‘punch’ away the blocks…it’s a real small thing but can help when stuck in a rut.
Drop me a line at [email address hidden]. Would really be grateful.
Yes, you’re correct: I used a 2D sprite sheet for the character. If you’d like to see how it works behind the scenes, take a look at my LangmanController sample project. The 2D sprite in that project isn’t animated, but there’s a comment in the code pointing out where to do the animation, and linking to a wiki example of how to animate a sprite sheet in Unity.
Hope that helps!