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	<title>Comments for von Lehe Creative</title>
	<atom:link href="http://vonlehecreative.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://vonlehecreative.wordpress.com</link>
	<description>Video games, writing, and other shenanigans.</description>
	<lastBuildDate>Wed, 21 Dec 2011 14:57:37 +0000</lastBuildDate>
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		<title>Comment on Unity Resource: LangmanController by Dietwawa</title>
		<link>http://vonlehecreative.wordpress.com/2010/08/26/unity-resource-langmancontroller/#comment-355</link>
		<dc:creator><![CDATA[Dietwawa]]></dc:creator>
		<pubDate>Wed, 21 Dec 2011 14:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/?p=297#comment-355</guid>
		<description><![CDATA[Thanks soo much, I am using this in my game! :D]]></description>
		<content:encoded><![CDATA[<p>Thanks soo much, I am using this in my game! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Unity Resource: LangmanController by Celso Filho</title>
		<link>http://vonlehecreative.wordpress.com/2010/08/26/unity-resource-langmancontroller/#comment-283</link>
		<dc:creator><![CDATA[Celso Filho]]></dc:creator>
		<pubDate>Sat, 24 Sep 2011 15:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/?p=297#comment-283</guid>
		<description><![CDATA[I&#039;m new with java script and can not adapt your script to android (touch).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m new with java script and can not adapt your script to android (touch).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity Resource: LangmanController by Celso Filho</title>
		<link>http://vonlehecreative.wordpress.com/2010/08/26/unity-resource-langmancontroller/#comment-281</link>
		<dc:creator><![CDATA[Celso Filho]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 20:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/?p=297#comment-281</guid>
		<description><![CDATA[Thanks for the reply. I will try and send the result. Again thank you.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the reply. I will try and send the result. Again thank you.</p>
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		<title>Comment on Unity Resource: LangmanController by Ehren</title>
		<link>http://vonlehecreative.wordpress.com/2010/08/26/unity-resource-langmancontroller/#comment-280</link>
		<dc:creator><![CDATA[Ehren]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 19:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/?p=297#comment-280</guid>
		<description><![CDATA[For the horizontal axis, you need to translate the pressing of the GUI buttons into a numeric value between -1 and 1. A simple way to do this would be to set h to -1 if the left button is pressed, and to 1 if the right button is pressed (otherwise set it to zero). Same thing with jump, except that it will either be 0 or 1.

It would be even easier if you could use the Input menu to bind certain touch buttons to certain input axes (such as &quot;Horizontal&quot; and &quot;Jump&quot;), but I&#039;m not sure if that&#039;s possible.]]></description>
		<content:encoded><![CDATA[<p>For the horizontal axis, you need to translate the pressing of the GUI buttons into a numeric value between -1 and 1. A simple way to do this would be to set h to -1 if the left button is pressed, and to 1 if the right button is pressed (otherwise set it to zero). Same thing with jump, except that it will either be 0 or 1.</p>
<p>It would be even easier if you could use the Input menu to bind certain touch buttons to certain input axes (such as &#8220;Horizontal&#8221; and &#8220;Jump&#8221;), but I&#8217;m not sure if that&#8217;s possible.</p>
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	<item>
		<title>Comment on Unity Resource: LangmanController by Celso Filho</title>
		<link>http://vonlehecreative.wordpress.com/2010/08/26/unity-resource-langmancontroller/#comment-279</link>
		<dc:creator><![CDATA[Celso Filho]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 14:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/?p=297#comment-279</guid>
		<description><![CDATA[Excellent work, your changes have greatly improved the script, but I&#039;m having much difficulty to add buttons in touch (Gui texture). I&#039;m not able to replace the variables (var h = Input.GetAxisRaw (&quot;Horizontal&quot;), and (var jumpButton Input.GetButton = (&quot;Jump&quot;). Help me to spread your script for developers of mobile devices.]]></description>
		<content:encoded><![CDATA[<p>Excellent work, your changes have greatly improved the script, but I&#8217;m having much difficulty to add buttons in touch (Gui texture). I&#8217;m not able to replace the variables (var h = Input.GetAxisRaw (&#8220;Horizontal&#8221;), and (var jumpButton Input.GetButton = (&#8220;Jump&#8221;). Help me to spread your script for developers of mobile devices.</p>
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	<item>
		<title>Comment on Unity Resource: VelocityLimiter by tokas</title>
		<link>http://vonlehecreative.wordpress.com/2010/02/02/unity-resource-velocitylimiter/#comment-277</link>
		<dc:creator><![CDATA[tokas]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 12:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=91#comment-277</guid>
		<description><![CDATA[thanks for GR8 script]]></description>
		<content:encoded><![CDATA[<p>thanks for GR8 script</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity Resource: GameObjectPool by Ehren</title>
		<link>http://vonlehecreative.wordpress.com/2010/01/06/unity-resource-gameobjectpool/#comment-275</link>
		<dc:creator><![CDATA[Ehren]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 16:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=52#comment-275</guid>
		<description><![CDATA[Sure, feel free to use the code in any way you like. But you might want to check out the C# version linked in the comments above before you go through the work of porting it yourself. :)]]></description>
		<content:encoded><![CDATA[<p>Sure, feel free to use the code in any way you like. But you might want to check out the C# version linked in the comments above before you go through the work of porting it yourself. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Unity Resource: GameObjectPool by KeithM</title>
		<link>http://vonlehecreative.wordpress.com/2010/01/06/unity-resource-gameobjectpool/#comment-274</link>
		<dc:creator><![CDATA[KeithM]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 16:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=52#comment-274</guid>
		<description><![CDATA[Perfect! Just what I need. I was getting a lot of lag from calling Instantiate in my game. This may be the solution I&#039;m looking for.

With your permission, and with all credit due, I&#039;d like to port this over to C# and post this up on my blog so my readers can benefit from this as well. As I said before, I&#039;ll credit you, and also link back to this page so people can see the original, if that&#039;s all OK with you.]]></description>
		<content:encoded><![CDATA[<p>Perfect! Just what I need. I was getting a lot of lag from calling Instantiate in my game. This may be the solution I&#8217;m looking for.</p>
<p>With your permission, and with all credit due, I&#8217;d like to port this over to C# and post this up on my blog so my readers can benefit from this as well. As I said before, I&#8217;ll credit you, and also link back to this page so people can see the original, if that&#8217;s all OK with you.</p>
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	<item>
		<title>Comment on Unity Resource: GameObjectPool by Mediamonkey</title>
		<link>http://vonlehecreative.wordpress.com/2010/01/06/unity-resource-gameobjectpool/#comment-271</link>
		<dc:creator><![CDATA[Mediamonkey]]></dc:creator>
		<pubDate>Fri, 12 Aug 2011 08:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=52#comment-271</guid>
		<description><![CDATA[Ah yes, the site swallowed the code again.
I meant to type GetComponent &lt; AutoDestruct &gt; ()
Replace the escaped codes with the correct characters.

About the capitalization: in C# methods are in caps. It takes some getting used to it :) But when everyone is coding like that it is considered the norm, so I&#039;ll just follow along.

So remember: from now on write your methods in C# with an uppercase first character.]]></description>
		<content:encoded><![CDATA[<p>Ah yes, the site swallowed the code again.<br />
I meant to type GetComponent &lt; AutoDestruct &gt; ()<br />
Replace the escaped codes with the correct characters.</p>
<p>About the capitalization: in C# methods are in caps. It takes some getting used to it <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But when everyone is coding like that it is considered the norm, so I&#8217;ll just follow along.</p>
<p>So remember: from now on write your methods in C# with an uppercase first character.</p>
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	</item>
	<item>
		<title>Comment on Unity Resource: GameObjectPool by Willie Wight</title>
		<link>http://vonlehecreative.wordpress.com/2010/01/06/unity-resource-gameobjectpool/#comment-270</link>
		<dc:creator><![CDATA[Willie Wight]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 18:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://vonlehecreative.com/blog/?p=52#comment-270</guid>
		<description><![CDATA[You ended up typing the same thing twice with regard to the autodestruct. I imagine you meant to type in a parameter for the get component the second time. 
Also in the code you linked your destroy is capitalized where it should be lowercase.]]></description>
		<content:encoded><![CDATA[<p>You ended up typing the same thing twice with regard to the autodestruct. I imagine you meant to type in a parameter for the get component the second time.<br />
Also in the code you linked your destroy is capitalized where it should be lowercase.</p>
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